In CQB Hell, contracts are a dedicated loadout progression mechanic that unlocks at Level 10. Created by FREEDOM TO KILLART STUDIOS for their fast-paced Roblox PvE tactical shooter, this feature allows players to influence the gear they take into combat instead of relying entirely on luck or floor-found vending machines.
Understanding how manufacturer pools work and what weapons belong to each faction ensures you spend your tactical resources on equipment that fits your combat role.
How Contracts Work in CQB Hell
The contracts system serves as an alternative to random vending machine purchases inside runs. Once an operator reaches Level 10, contracts become available to target specific firearms manufacturers.
While choosing a contract narrows down your rewards to a single manufacturer, the CQB Hell Tactical Database notes an important mechanic: selecting a manufacturer targets that faction's item pool, but the exact weapon delivered can still be a randomized drop from within that specific manufacturer's catalog rather than a guaranteed individual gun.
Weapon Manufacturers and Faction Pools
The game features several distinct weapon manufacturers and industrial factions, each defined by specific engineering philosophies, historical origins, and weapon profiles.
| Manufacturer / Faction | Origin & Design Philosophy | Specialty Weapon Types | Known Documented Weapons |
|---|---|---|---|
| Fabrique Militaire (FM) | Historic Belgian firearms manufacturer dating to the early 20th century. Focuses on battlefield durability and balanced engineering. | Battle rifles, modern modular rifles, and professional sidearms. | Tactical military rifles and sidearms |
| Modular Precision Defense (MPD) | European manufacturer founded late in the Cold War, specializing in modular systems and minimal-tool reconfiguration. | Compact submachine guns, lightweight personal defense weapons (PDWs), and modular assault platforms. | PDWs, carbines, and battle rifles |
| Ravenwood Armaments & Redline Group | Industrial partnership between Ravenwood (baseline durable platforms) and Redline Group (upgraded configurations). | Baseline service platforms paired with high-fire-rate, ergonomic modified variants. | Standard and enhanced assault platforms |
| VZorek | Post-Soviet shadow facility specializing in rapid conversion, recycling Cold War designs into mass-produced weapons. | Cost-effective, rugged conversions built to operate under harsh conditions without jamming. | Eastern European/Cold War conversions |
| Imperial Weapons Collection (IWC) | European museum-foundry rejecting modern polymers in favor of forged steel and oiled walnut pre-WW2 platforms. | Heavy-caliber smoothbores, frontier lever-actions, and classical revolvers using smokeless powder. | Musket, Blunderbuss, Flintlock, Peacemaker |
Fabrique Militaire
Fabrique Militaire is established in the lore as an iconic Belgian arms maker with a legacy of providing global armed forces with reliable battle rifles. In CQB Hell, their catalog bridges classic military reliability with modern modular rifles and combat sidearms built to withstand punishing combat runs.
Modular Precision Defense
MPD focuses heavily on mission versatility. Their platforms are designed for quick tactical reconfigurations, offering lightweight, high-velocity submachine guns and modular carbines suited for fast room clearing in tight quarters.
Ravenwood Armaments & Redline Group
Ravenwood provides the foundational platforms known for simplicity and environmental durability, while the Redline Group builds factory-tuned variants featuring upgraded ergonomics and accelerated rates of fire. Contracts aligned with this partnership supply both standard issue and aggressively modified variants.
VZorek
VZorek originated as an experimental Soviet military plant that adapted foreign platforms into standardized military gear. Operating independently following the collapse of the state, VZorek focuses entirely on rugged functionality, adapting Cold War platforms with modernized parts for durability and heavy field use.
Imperial Weapons Collection
The Imperial Weapons Collection takes an unconventional approach by forging historic, antique designs with modern metallurgy and smokeless powder. According to database records, their primary lineup includes historic black-powder-style firearms modernized for combat:
- Musket
- Blunderbuss
- Flintlock
- Peacemaker
Contracts vs. Vending Machines
Relying on standard runs requires players to scavenge weapons or purchase them from randomized dispensers and vending machines. Official patch notes indicate that vending machines carry a built-in delay upon initial spawn, becoming interactable after roughly 30 seconds.
Contracts eliminate the broad randomness of standard dispensers by restricting the outcome strictly to the chosen faction. If you require close-range classic stopping power, contracting the Imperial Weapons Collection restricts the outcome to that specific pool, whereas contracting MPD directs drops toward modular PDWs and assault carbines.
Frequently Asked Questions
At what level do contracts unlock in CQB Hell?
Contracts unlock once your character reaches Level 10.
Does a contract guarantee a specific weapon?
No. Selecting a contract targets a specific manufacturer's pool, but the exact gun received remains a randomized pull from within that faction's available weapons.
What weapons are confirmed under the Imperial Weapons Collection contract?
Confirmed weapons under the Imperial Weapons Collection catalog include the Musket, Blunderbuss, Flintlock, and Peacemaker.
What platforms support CQB Hell?
According to official game data, CQB Hell supports PC, Xbox, and mobile devices, and includes dedicated game modes such as standard runs, No Bosses mode, and a Shooting Range with PVP.










