The RG-MK4 in CQB Hell is a semi-automatic tertiary pistol known for its massive 310-round starting ammunition reserve and high precision in close-quarters combat. Developed for Roblox by FREEDOM TO KILLART STUDIOS, CQB Hell classifies this weapon in the tertiary slot, providing operators with a lightweight sidearm option that fires at a muzzle velocity of 400 M/S with zero wall penetration.

RG-MK4 Core Statistics

According to the official CQB Hell tactical database, the RG-MK4 functions as a semi-automatic sidearm equipped with a 10-round magazine. It features the following operational parameters:

Stat ParameterIn-Game Value
Weapon ClassPistol
Weapon SlotTertiary
Fire ModeSemi-Automatic
Wallbang (Penetration)None
Muzzle Velocity400 M/S
Magazine Capacity10 Rounds
Starting Ammo310 Rounds

With 310 starting rounds, the pistol carries thirty full reloads in reserve upon spawn, making ammunition exhaustion rare during standard room clears.

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Damage Matrix and Shot-to-Kill Tiers

The game grades damage using an internal tier system based on standard target health pools. Against unarmored targets (100 HP), shot-to-kill performance varies depending on ammunition type and hit placement.

Damage Matrix by Ammunition Type

Ammo TypeUnarmored HeadUnarmored BodyUnarmored LimbsArmored Targets (Head / Body / Limbs)
StandardVery HighLowVery LowCurrently Unconfirmed (Marked Soon)
LightHighVery LowVery LowCurrently Unconfirmed (Marked Soon)
AP (Armor Piercing)LethalLowVery LowCurrently Unconfirmed (Marked Soon)

Operational Tier Thresholds

The tactical database defines target shot-to-kill ratios according to the following health categories:

  • Unarmored Targets (100 HP):
    • Lethal: 1 shot to kill
    • Very High: 2 shots to kill
    • High: 2 shots to kill
    • Mid: 3 shots to kill
    • Low: 4 shots to kill
    • Very Low: 5+ shots to kill
  • Armored Targets (300 HP):
    • Armor Lethal: 1 shot to kill
    • Lethal: 2 to 3 shots to kill
    • Very High: 4 shots to kill
    • High: 5 to 6 shots to kill
    • Mid: 7 to 9 shots to kill
    • Low: 10 to 14 shots to kill
    • Very Low: 15+ shots to kill

When loaded with Armor Piercing (AP) ammo, the RG-MK4 achieves a Lethal rating on unarmored headshots, eliminating 100 HP enemies in a single bullet. Standard ammunition requires two headshots (Very High tier), while body and limb shots drop to Low (4 shots) and Very Low (5+ shots) across unarmored engagements. Specific damage numbers for 300 HP armored targets have not yet been documented in the public database.

Compatible Attachments

The RG-MK4 accepts modifications across two distinct attachment categories:

  1. Optics: Compact target-acquisition sights configured for close-quarters target alignment.
  2. Ammo: Caliber modifications that allow swapping between light, heavy, and armor-piercing configurations.

Players modifying weapons should note that game modes like Randomizer automatically assign random attachments to picked-up weapons and disable the gunsmith table entirely.

Real-World Background and Design Intel

In-game archive records document several background details regarding the RG-MK4 design:

  • Real-World Counterpart: The firearm is based on the Ruger Mark IV manufactured by Sturm, Ruger & Co., chambered in .22 LR (Long Rifle).
  • Historic Lineage: It represents the fourth iteration of the target pistol system first released in 1949.
  • Assembly Mechanics: Unlike earlier Mark generations that required tools and mallet disassembly, the Mark IV introduced a single-button takedown latch on the rear frame.
  • Visual Profile: The gun features a steeply raked grip and cylindrical bolt design reminiscent of the Luger P08 and Japanese Nambu pistols.

Frequently Asked Questions

What slot does the RG-MK4 occupy in CQB Hell?

The RG-MK4 occupies the tertiary weapon slot alongside weapons such as the Obrez, Contender, and Casull.

Does the RG-MK4 have wallbang capability?

No. Official weapon files list the wallbang rating for the RG-MK4 as None.

Can the RG-MK4 kill unarmored enemies in one shot?

Yes, but only with a headshot while firing Armor Piercing (AP) ammunition, which qualifies for the Lethal damage tier against 100 HP unarmored enemies. Standard ammo requires two headshots.