CQB Hell special weapons are permanent firearms in FREEDOM TO KILLART STUDIOS' Roblox tactical shooter that allow you to bring a third gun into a match. Unlike standard run items that reset between deployments, special weapons stay tied to your profile once acquired and remain in your inventory after returning to the lobby.

How to Get Special Weapons in CQB Hell

According to player testing and game documentation, there are two primary methods to obtain special weapons:

  1. Enemy NPC Drops: Enemies in combat zones have a chance to drop special weapons upon defeat. Because dropped weapons spawn directly in the combat environment, player testing recommends turning on low graphic mode in settings to maximize visual clarity and avoid walking past them.
  2. The Player Marketplace: Special weapons can be purchased directly from other players through the in-game marketplace, though prices set by sellers are often steep.
  3. Event Giveaways: Specific items like the Taser have been distributed via community giveaways while still retaining standard acquisition paths.

Gamemodes Without Weapon Drops

Not all game modes support weapon farming. Official patch documentation specifies that special weapon drops are completely disabled in the following modes:

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  • No Bosses Gamemode: Boss encounters are disabled, and special weapon drops cannot be earned.
  • Randomizer Gamemode: Weapon attachments and biome rooms are randomized, and special weapon drops cannot spawn.

To find special weapons as ground loot, you must play standard game modes that include normal boss and enemy generation.

Confirmed Special Weapons

Developer patch notes and database records have officially confirmed the following special weapon additions:

Weapon NameWeapon TypeVerified Notes
R-500BNSpecial Shotgun VariantFeatures an adjusted spread profile and stun properties verified in database patch logs.
TaserNon-Lethal Stun WeaponUses ammo attachments; introduced as a giveaway item that remains obtainable in normal play.

Community update coverage indicates that additional special weapons, including boss-exclusive drops, are planned for future content releases.

How to Equip Special Weapons

Special weapons do not replace your primary or secondary loadout slots; they occupy a dedicated third slot in your inventory. To equip one before a deployment:

  1. Open your inventory or loadout menu while inside the lobby safe zone.
  2. Navigate to the Special Weapon tab.
  3. Select the weapon you want to take into your next deployment.
  4. Click Equip.
  5. Launch or enter a game session.

Once you spawn into the match, your inventory bar will show three usable weapons. Because special weapons are permanent items, dying or completing a run will not destroy the weapon. When you return to the lobby, it will still be in your inventory and ready for the next run.

Selling Special Weapons on the Marketplace

Players who own special weapons can list them for sale on the player-driven marketplace:

  1. Open the marketplace interface from the lobby.
  2. Highlight the special weapon you wish to sell from your owned inventory.
  3. Type in your desired sale price.
  4. Confirm by clicking Sell.

You must be certain before listing an item. Once you place a special weapon on the market, you surrender ownership immediately and cannot retrieve the weapon back into your personal inventory.

Frequently Asked Questions

Do you lose special weapons when you die in CQB Hell?

No. Special weapons are permanent gear. Even if you die during a run, the weapon remains saved to your profile and will be available in your lobby inventory for future runs.

Why are enemies not dropping special weapons in my run?

Special weapon drops are completely disabled if you are playing in No Bosses Gamemode or Randomizer Gamemode. You must play standard modes with regular boss spawns to encounter enemy drops.

Can I cancel a marketplace listing to get my special weapon back?

No. Game testing confirms that once an item is placed on the marketplace, your ownership is revoked immediately and the weapon cannot be pulled back into your inventory.